ADOBE ILLUSTRATOR Inspiration: Giselle Manzano Ramírez
"Artists and musicians meet playful and low poly. See the full series from Giselle Manzano Ramirez"
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designtaxi: An Illustrated Guide To Creating Low Poly Portraits Of Legendary Artists
"New York City-based graphic designer Giselle Ramírez has broken down the seemingly daunting design process behind low poly portraits, illustrating how each image is reduced to a a careful arrangement of triangles in different sizes, before introducing colors to complete the artwork. 

Her collection, titled ‘Low Poly Portraits: Artists’, transforms pictures of legendary, world renowned figures in the art world using the modern low poly technique, showing the before and after effect of adding an artful blend of colors to the triangles to create stunning artworks."

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four 32c :CandyCast

"Candy Pratts Price is best known for creating rich fashion experiences for some of the world’s most most legendary institutions and brands including Style.com, Vogue, Bloomingdale’s, Roger Vivier, Tod’s, and Ralph Lauren. CandyCast.com is the latest format of storied broadcast, hosted and executive produced by Candy.
 A fashion industry veteran and early visionary of the digital realm, Candy offers a front-row seat to all things pop culture, infused with her signature joie de vivre. CandyCast gives viewers direct access to her latest curated choices for the things they’ll want to buy, do, eat and talk about.

CandyCast was originally a Style.com project launched in 2007, featuring an animated avatar of Candy Pratts Price talking about the latest fashion and cultural trends. The animated avatar was one of the first to be featured in an online fashion video series, highly popular among the fashion community, and the series was nominated for an Emmy award. Now, a decade later, FOUR32C has given it a new design and used the latest technology to give audiences a unique digital experience.

One of the key technologies we brought to this iteration of CandyCast is WebGL, which makes realtime 3D graphics on desktop and mobile websites possible. To showcase this technology we chose low poly as a universal design theme for the website, originally a 3D modeling technique, now a modern design trend, giving the visuals texture with a minimalistic aesthetic. Our portrait of Candy was created by Brooklyn-based artist Giselle Manzano Ramírez, who uses the low poly technique to portray hyper realistic detail."

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avari magazine:Giselle Low Poly Interview 
2017

- How long have you been an artist?: 

I have been a graphic designer for about four years and an illustrator for about 2 years. My Low Poly - High Poly Illustration project just had its second anniversary in June.

- At what age did you know that you wanted to pursue art as a profession?: 

I was always interested in design, arts and advertising since i was a child. In high school I was always remarkable in classes such as arts, languages, and computer lab. I started drawing and designing handmade posters for my sibblings and classmates' presentations, portraits, birthday invitations and helped designing the student's representative campaign. I would say i started being interested in arts and design since i was 8 years old.

-Where does your inspiration come from? Are you inspired by places, people or something else? In what ways do your inspirations help you create? 

As a graphic designer i feel inspired by language, education, visual communication and psychology. I am a negative space lover and minimalism in terms of composition for most of my work. As an Illustrator I feel inspired by psychedelic art, polygonal art, digital collage, pop-up books, black and white photography, complex minimalism, hallucinogenic imagery, mind altering colors, optical illusions, curvilinear shapes and geometric compositions.

-How do you choose the subject matter of your art? : 

1. "Low Poly/ High Poly Portraits: Artists" 
It transforms images of legendary, world renowned figures in the art world using the modern low poly technique, showing the before and after effect of adding an artful blend of colors to the triangles to create stunning artworks. Each image is reduced to a careful and complex arrangement of triangles in different shapes and sizes, before adding slightly different shades of color to complete the artwork and give the portrait life.

2. Low Poly/ High Poly Portraits : Politically Incorrect

If people offend or upset any group of people in society who have a disadvantage, or who have been treated differently because of their sex, race, religion or disability. This is what " Politically Incorrect" means. Inspired on the world's political situation, this project is a social and political critic with a high percentage of sarcasm, satiric and humor. Concepts such as death, destruction, terrorism and weakness. Nationalism, war, nativism, fake feminism, racism, sexism, homophobia, transphobia, ableism, xenophobia, anti- free speech and classism are the most important ingredients of this political recipe that the world has been cooking and is ready to serve.

3. Animalis Abecedarium Pop Up Book: 

Editorial and illustration project which focus is to teach English as a Second Language to non native english speakers (children in early education) trough Editorial design elements such as :Illustration, Typography and Paper Architecture ( Pop- Up) reinforcing the role of the graphic designer in education. It teaches the english alphabet and an animal per character, the correct pronunciation and spelling of the word. It also, teaches the meaning of the word " Animal" which comes from the Latin " Animalis" meaning having breath, having soul and living being, reinforcing the importance of taking care of the animals and teaching children that humans are animals as well. 

-Tell us a bit about the methods and techniques you use to create your art.

It is a geometric study of light and shade depending on the lighting of the artist's image. I focus detail in the eyes and face trying to approach hyper realism while at the same time work with bigger triangles to maintain the low poly technique and near abstract art. I define my illustration as : Minimal Complex

We all are made of small particles that together make a whole. Each particle such as a molecule, atom or cell seems simple but inside is complex. This is the concept I have for each triangle that is of vital importance in the process of my work. Each triangle has different information such as light, shadow as well as tone of color giving life and volume to the portrait. The concept of complexity is to characterize something with many parts where those parts interact with each other in multiple ways. In other words it becomes hyper realistic through detail, a careful arrangement of triangles with light, shadow and volume creating a whole and giving life to such complex and simple beings in this case, living beings.

I use Adobe Illustrator CC and Adobe Photoshop CC to create my art.

-How do you record or 'log' your ideas and practice your skills?

I'm designing most of the time. I have been illustrating for two years in a row which has made my skills way better than when i started. I focus more on the details so the illustrations look more hyper realistic. Also, i have learnt ways to design faster than before so it doesn't take me too long to finish. When i have new ideas i write them down so i can start a new project as soon as i finish one. I also talk with my friends and share ideas with them so they can complement my thoughts.

-How or what do you do to enhance your skills and knowledge to grow as an artist? 

To enhance my skills and knowledge i read design articles all the time. I am always looking for more and new information about arts and design and also how to improve my experience with the design software.Also i'm proud to have designers and artists as friends which i can talk about everything and learn from each other. That is one of the best reasons why i love living in NYC.

-What three pieces of advice would you give to new artists building a career? 

1.If you don’t feel identified and satisfied with your artwork, you’re doing something wrong. 
2.Always trust yourself. All in all, if your creative work doesn’t inspire you, nothing will.
3.When it comes to design, be the strictest critic of your own work.

-In your opinion, what is a key element in creating a good piece of art? 

Be the strictest critic of your own work.

-Do you experience creative blocks? How do you overcome them? 

Of course i do experience creative blocks. Sometimes i have so much to do with work and my personal work and i don't feel inspired at all! I think this is one of the differences with other kind of jobs. When it comes to create, is really hard cause you have to use your imagination to do so. Not always you feel inspired depending on how your personal or work life is going. 
To overcome it i take a walk, take a nap, talk with a friend, read or doodle. These kind of activities make
me feel relax and chill and then i am ready to design!

-Describe your biggest breakthrough moment working in your medium

As a Graphic Designer and Illustrator i have been part of multiple exhibitions in my country Colombia and United States. My most memorable moment has been when i started being recognized thank to my Low Poly Illustration Project " Low Poly/ High Poly Portraits: Artists" all over the world, with articles and interviews in design and arts websites such as DesignTaxi, Fubiz, Digital Arts Online and others and in countries such as United States, Mexico, Colombia, France, Saudi Arabia, Ukraine, Italy and more.

-Do you have any 'milestone' goals you've set for yourself in your art career in the next 5 years? What about 10? (short-term vs. long-term)

I do have tons of milestone goals in my art career. Now i want to focus on learning and approaching Paper architecture so i can give life to my low poly and high poly illustrations. Also i would love to start designing 3d objects for interior design and launch my own brand with these items. I focus on teaching languages trough design and visual communication so i would love to travel around the world, learning from different cultures, exploring and giving back what i know and help others. 

I want to support my friends and family projects and start a foundation to educate children and grown ups about environment and the importance of taking care of our planet, health, body and spiritual development through arts and design.

-What is your most memorable moment as an artist? 

My most memorable moment as an artist was when i got featured on the Adobe Illustrator Official Facebook and Twitter as one of the best illustrators using this software. I have had the chance to work with Candy Pratts Price, Creative director of Vogue with her project CandyCast, and important ad agencies such as Four 32C, Circus Maximus, important cultural centers such as Brooklyn Center for the Arts, Judah International Dance Theatre and also was invited to be part of the " MOST IMPORTANT CONTEMPORARY ILLUSTRATORS OF THE WORLD" from a Melbourne based editorial

-How would you describe "complex minimalism" and "mind altering colors?"

Complex minimalism : It is a geometric study of light and shade depending on the lighting of the artist's image. I focus detail in the eyes and face trying to approach hyper realism while at the same time work with bigger triangles to maintain the low poly technique and near abstract art. 
I define my illustration as : Minimal Complex (Complex Minimalism)

Mind altering colors: Colors have the ability to alter our mind and moods when used in different settings. Color psychology is the study of hues as a determinant of human behavior. Color influences perceptions that are not obvious. Mind altering colors or psychedelic colors are visual displays inspired by psychedelic experiences and hallucinations known to follow the ingestion of psychoactive drugs such as LSD and psylocibyn. The word "psychedelic" means " mind manifesting.

-How do you see art and psychology intertwined? What is the relationship between art and human experience? 

Being a spiritual being having a human experience can be expressed trough art. Art is the most important way to express our human experience and it has always been present in our history. From early art expression at Lascaux and Altamira's caves to the development of the arts and crafts and any kind of design present in the world, Its relationship is important cause art is a way of communication, 
Art for social inquiry, subversion and/or anarchy and also is an expression of the imagination.

Art and mind are connected. Psychology is the science of behavior and mind, which embrace all aspects of conscious and unconscious experience as well as thought.  Art has healing purposes.Through art we can determine the personality and emotional functioning of the artist, his emotions, this thoughts and how he sees the world. Each person has a different perspective of the world and this is the emotional evidence of our human experience. 

-How do you incorporate language into your artwork?

 " An image worths a thousand words"
I have always been interested in language and how it evolves faster than human beings. As a graphic designer  and visual communicator my mission is to use design as a problem solver, in this case in early education and language learning.

Trough different design fields such as editorial, typographic design, illustration and paper architecture children can experience an easier second language learning trough image. Is known as a fact that human beings remember images more than words, and mostly children in early education. This is how i incorporate language in my artwork as a graphic designer which reinforces the role of the graphic designer in education.

-In using your artwork to provide a voice to a number of world/social problems, what issues do you particularly hope to bring attention to/provide a voice for? 

Politically Incorrect is the project which provides a voice to a number of world/ social problems I have felt identified with, due to the fact i have lived in USA and Colombia. This project represents what I have felt living in two different countries and cultures where politics seems to be almost the same.  Issues as nationalism, war, nativism, fake feminism, racism, anti/ free speech and classism, religion and tradition and the need for being politically correct. This project is a social and political critic with a high percentage of sarcasm, satiric and humor.

-When assessing your own work, what steps do you take? Is there a system that you use in determining if a piece is "good?"

The first step i take is thinking about a message or concept i want to make an illustration of. Pretty much the concepts i develop are inspired on my life, the political situation we are living, an experience, etc. I brainstorm and develop further what i want to communicate through my illustrations and what is the mission i want to achieve with this.

The second step is to start creating it visually. Minimal Complex is a vector collage of different concepts which together create a piece. I start  my research for the images which will represent what i want to communicate and then i start the illustration process.

It has a color process first which i make on photoshop. My illustrations have a unique color palette which now helps identify is me behind the illustrations. Then i start the illustration process on Adobe Illustrator. I have different steps to create it. The most important part of my work is breaking down the seemingly daunting design process behind low poly portraits, illustrating how each image is reduced to a careful arrangement of triangles in different sizes, before introducing colors to complete the artwork.
 I determine if a piece is "good" when i use low poly and high poly together and it has the perfect harmony and composition i am looking for. I have became obsessed with details, so when i see a part of it is not detailed enough or it doesn't have enough volume or good lighting or shade i work on it more.

-''When are you most creative? 

I am most creative at night, which seems to be a graphic designer/ artist characteristic. Sometimes i am taking a nap but also designing in my mind, i try to put together next exhibitions, new concepts or how would i work with new material so i can achieve the next level of design and work i want. I am designing in my mind all the time, i sketch, draw and write down all the ideas i have so furthermore i can design them. 

''What is the biggest lesson you have learned as an artist? 

The biggest lesson I have learned as an artist is that I am a graphic designer as well. I have used illustration as a way to make art and I have learned as well that you can be both, a designer and an artist. I learned this the hard way. When I started having my first illustration exhibitions, people would call me " the artist" and deep inside it felt uncomfortable cause in design school they teach you                " YOU ARE NOT AN ARTIST" so I found myself on an existentialist dilemma.

Graphic design is visual communication and it must communicate. If it doesn't communicate what I want then I'm not doing my work properly. Art is the total opposite. It is not to be understood, is to be interpreted, is subjective not objective as design. Now, every time I give a workshop, I start talking about art and design and how I have found myself being both although I wasn't supposed to be both. 
Thanks to the Academy.

-Are there any art forms that you have always wanted to try, but haven't yet?

I would love to try all art forms that have ever existed but  my life as a human being is short and it won't give me the time I need. Now, i want to get to the next level with low poly and high poly illustration trough paper architecture and industrial design. I am learning it by myself but also i would love to make 3d with materials, textures so i can teach how to breath and pop up these babies i am having.

-If you could change anything in the art industry, what would you change? 

I have experienced good and bad situations with the art industry like having to pay for an space to show your work, not having enough resources to develop your exhibition, people taking the credits for your work just because they are giving you the space or you belong to an institution. Also, I have experienced art scams, where people try to sell you a way better exposure trough books and paid reviews just to tell the world how awesome you are. I haven't been part of this, but I have received emails asking me to be part of it. Don't let your ego take over. Let your work speak for itself! Don't support this kind of art scams which are trying to profit from your hard work!


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el diario: Minimal Complex Giselle low poly en la Sala Carlos Drews
La conjuncion de Trump con el Tío Sam, la materialización de Jaime Garzon en el País del sagrado corazón y el desnudamiento de estos personajes nos llevan al mundo de lo interior mediante una bella metáfora: Lo simple compone lo complejo, lo complejo njo es nada sin lo simple.

Mediante geometrizaciones nos acercamos nosotros también a la realidad para descubrir en sus tangentes lo que nuestro espíritu no nos permite comprender. Y así, desvelamos lo oculto mediante metáforas que nos permiten vivir sin el miedo de no ver más que una parte de nuestro cuerpo, más que una parte de nuestro mundo. 
      
Exposición jueves 27 de abril Sala de Exposición Carlos Drews Castro, de 7:00 a 10:00 p. m. 

Taller gratuito con la artista Gisellelowpoly viernes 28 de abril de 9:00 a 12:00 m. en los talleres del centro cultural Lucy Tejada, Secretaria de Cultura Alcaldía de Pereira. Mayor información en las páginas del Facebook de la sala expositiva drews. 

La técnica  
La diseñadora Giselle Ramirez creó una colección de retratos de artistas famosos que se destacan por el uso de la técnica de modelado o low poli, pero las imágenes lucen a medias, lo cual le ha dado un plus interesante.
La técnica low poly es el modelado con el mínimo numero de polígonos posibles para un modelo 3D, la cual se emplea generalmente en juegos y animaciones.

El low poly también es usado como una estrategia para dominar el modelado 3D orgánico a gran escala y así realizar trabajos con detalles en la topología.Lo que ha hecho Ramirez es recrear retratos de artistas como Andy Waarhol, Frida Kahlo, entre otras figuras legendarias. Para este proyecto, la diseñadora utilizó una compleja cantidad de polígonos para darle un toque inusual a las imágenes, que además no están del todo iluminadas y es más notorio el uso del low poly.   
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el politicón;Minimal Complex,una muestra artística que “se las trae”
Exposición jueves 27 de abril Sala de Exposición Carlos Drews Castro, de 7:00 a 10:00 p. m.
Taller gratuito con la artista Gisellelowpoly viernes 28 de abril de 9:00 a 12:00 m. en los talleres del centro cultural Lucy Tejada, Secretaria de Cultura Alcaldía de Pereira. Mayor información en las páginas del Facebook de la sala expositiva drews. 

La técnica  
La diseñadora Giselle Ramirez creó una colección de retratos de artistas famosos que se destacan por el uso de la técnica de modelado o low poli, pero las imágenes lucen a medias, lo cual le ha dado un plus interesante.La técnica low poly es el modelado con el mínimo numero de polígonos posibles para un modelo 3D, la cual se emplea generalmente en juegos y animaciones.

El low poly también es usado como una estrategia para dominar el modelado 3D orgánico a gran escala y así realizar trabajos con detalles en la topología.Lo que ha hecho Ramirez es recrear retratos de artistas como Andy Warhol, Frida Kahlo, entre otras figuras legendarias. Para este proyecto, la diseñadora utilizó una compleja cantidad de polígonos para darle un toque inusual a las imágenes, que además no están del todo iluminadas y es más notorio el uso del low poly.

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pereira virtual:Minimal Complex de Gisellelowpoly - Sala de Exposición Carlos Drews Castro
Leer al otro, como leerse a sí mismo, supone el mismo o un grado más alto de complejidad. Vemos con los ojos de la superficie y creemos comprender aquello que mal-entendemos. Queremos abrazar aquello que abrazamos y acercarnos a través de nuestro vacío comprensivo. 

En un cuento japonés, escrito por Edogawa Rampo (homólogo niponés de Edgar Allan Poe), el personaje principal se lanza demencialmente a la búsqueda de su reflejo, entregando su vida a la construcción de un instrumento compuesto de espejos cóncavos que permitan develar lo que de su apariencia él mismo no puede ver. Se entrega, sin embargo a las tierras de lo desconocido y entra en la oscuridad de la locura que todo lo cubre.

En un proceder similar, la artista crea mecanismos de desnudamiento para expresar lo que detrás de estos personajes políticos se encuentra. No nos pone ante un espejo cóncavo, pero delata una interioridad por ella conscientemente creada. La conjunción de Trump con el tío Sam, la materialización de Jaime Garzón en el país del sagrado Corazón y el desnudamiento de estos personajes nos llevan al mundo de lo interior mediante una bella metáfora: lo simple compone lo complejo; lo complejo no es nada sin lo simple. Mediante geometrizaciones nos acercamos nosotros también a la realidad para descubrir en sus tangentes lo que nuestro espíritu no nos permite comprender. Y así, desvelamos lo oculto mediante metáforas que nos permiten vivir sin el miedo de no ver más que una parte de nuestro cuerpo, más que una parte de nuestro mundo. 

Laura Meneses Pineda.
Museóloga - Filósofa Universidad de Antioquia
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fubiz; Work in Progress Digital Portraits
Giselle Manzano Ramirez est une graphiste basée à New-York qui recrée des portraits de célébrités à l’aide d’outils numériques. En plus du résultat final très graphique, elle nous dévoile la phase intermédiaire de son travail, lorsque les visages ne sont pas encore tout à fait colorisés.

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Steal Like an Artist: 15 Creative Tips from Designers Around the WorLD - INTERVIEW BY LEONA HILTOn
I recently came across the following quote by Austin Kleon:
“When people give you advice, they’re really just talking to themselves in the past.”
And then an idea struck me: Experience works this way. You do your best, you succeed or fail, but you gain new experience by the trial and error method. And only afterwards when you reach the finish line can you see what mistakes you’ve made.

Luckily, we can avoid difficulties by following the tips given by more experienced people. They did it before us. And they succeeded. Why not follow their advice? They are happy to share their stories about rises and falls to help beginners refrain from making the same mistakes they once made themselves.

Design is a breathtakingly inspiring thing. Designers have a genius for creating something new and stunning. People who are designers radiate creativity and power. They are creators! They work hard at their craft and have lots of things to tell beginners.

I’ve interviewed five designers from different countries. Each of them gave three types of critical advice, including professional advice, a source of inspiration, and a little hack. Let’s see what designers around the world think of their work. And let’s get inspired!

Giselle Manzano Ramirez, Graphic Designer

Professional advice: Design is a part of you. Work hard, be a perfectionist and let it flow. If you don’t feel identified and satisfied with your artwork, you’re doing something wrong. Always trust yourself. All in all, if your creative work doesn’t inspire you, nothing will.
Source of inspiration: I feel inspired by psychedelic art, polygonal art, digital collage, pop-up books, black and white photography, complex minimalism, hallucinogenic imagery, mind altering colors, electronic music, trip hop, jazz and psychedelic rock, optical illusions, curvilinear shapes and geometric compositions. 

I’ve been inspired by:Larry Carlson, Jetter Green, Andy Gilmore, Patrick Miller, Patrick McNeil,Breno Bitencourt, Okuda San Miguel, Alessandro Pautasso, Christian Guemy, Randy Mora, Marion Bataille.

And I was influenced by: Andy Warhol, Frida Kahlo, Sol Lewitt, Victor Vasarely, Zaha Hadid

Hack: When it comes to design, be the strictest critic of your own work.

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creative boom: Stunning low poly portraits recreate famous artists with hundreds of triangles
"Showing us the work-in-progress, New York City-based graphic designer Giselle Ramírez breaks down the design process of creating low poly graphics. Her portraits transform famous people and artists into a careful and complex arrangement of triangles in all different shapes and sizes. Adding slightly different shades of colour, Ramírez introduces shading to give her faces life.

Turning all sorts of celebrated artists into low poly graphics, such as Andy Warhol and Frida Kahlo, the graphic designer has perfected this tricky technique to create stunning results. The vivid purple and pink palette makes the images jump off the page with the faces being instantly recognisable."

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Be You : Giselle Manzano Ramirez, la créatrice colombienne et le secret de ses portraits digitaux
"Giselle Manzano Ramirez nous dévoile les étapes intermédiaires de la réalisation de ses œuvres digitales. Dotée d’un talent peu commun, elle crée des portraits de célébrités en utilisant des outils numériques. Le résultat est juste incroyable, je vous laisse découvrir son travail.
Giselle Manzano Ramirez, nous révèle la phase intermédiaire de quelques-unes de ses sublimes œuvres. Pour ceux qui ne la connaisse pas encore, c’est une jeune graphiste d’origine colombienne. Passionnée par l’art dans toutes ses formes, Giselle adore tout ce qui s’apparente à la publicité et au merchandising.A l’image de Magalie Beauvue, la saint-martinoise Makeupmag, qui est capable de se transformer en quelques coups de pinceau en célébrité, Giselle utilise des outils numériques pour réaliser ses portraits. Tout aussi étonnant que cela puisse paraître, elle développe ses œuvres à l’aide de formes triangulaires. Rien n’est laissé au hasard et tous les détails des artistes qu’elle reproduit sont étudiés avec soin. Très douée, elle est capable de trouver des solutions créatives à travers de multiples plateformes. L’objectif est de créer les portraits les plus ressemblants possibles… et le moins que l’on puisse dire, c’est qu’il s’agit d’un défi relevé haut la main, car ils sont magnifiques et très réussis ! Comme vous pourrez vous en rendre compte, le final est très graphique. On peut d’ailleurs découvrir la difficulté du travail fourni lors de la phase intermédiaire où les visages ne sont pas encore tout à fait colorisés. Regardez et commentez !"

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digital arts:10 low-poly illustrations that'll inspire you to create your own

"One of the big visual trends of 2015 is low-poly images, which are made up of geometric shapes that come together to create an illustration that's 3D in appearance.
Read on for our pick of 10 brilliant low-poly illustrations created by artists, designers and illustrators from across the globe to help inspire you to create your own. And should you decide you want to try it for yourself, we've also got two tutorials that'll show you how.
New York-based graphic designer Giselle Manzano Ramirez has created a series of low-poly portraits depicting familiar faces including pop icons and artists such as Salvador Dali and Bjork."

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numerik:Low Poly Portraits, Work in Progress

"Giselle Manzano Ramirez est une graphique qui vit à New-York. Récemment elle a mis en ligne son dernier projet intitulé: Low Poly Portraits - Artists. D'après des photos, elle a recréé des portraits de célébrités en utilisant des formes polygonales. Cette technique qui s'appelle Low Poly (des exemples à voir ici) est très longue mais le résultat est superbe. Dans cette collection, l'artiste dévoile des phases intermédiaires de son travail, avant que ses créations soient terminées...à voir dans la suite."
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Heartenly: Low Poly Portraits: Artists  by Giselle Ramírez

"New York City-based graphic designer Giselle Ramírez with the set of triangulated artist portraits – quirky, yet classic!"

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kreative feed: Work in Progress Digital Portraits

"Giselle Manzano Ramirez est une graphiste basée à New-York qui recrée des portraits de célébrités à l’aide d’outils numériques. En plus du résultat final très graphique, elle nous dévoile la phase intermédiaire de son travail, lorsque les visages ne sont pas encore tout à fait colorisés."


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meihow:簡單十招,創造出令人讚嘆的3D建模(low-poly)風格插畫作品
設計師 Giselle Manzano Ramirez創作一系列low-poly人物肖像畫,包括許多流行人物及藝術家,如藝術家 Salvador Dali、歌手Bjork。

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print24: Beautiful low poly and 3D designs / A digital and creative world
"Since computers were invented, we can safely say graphic design took an interesting and radical turn. More and more can we see some amazing artworks from some beautifully made gifs to incredible vector illustrations.
Today, we decided to focus on low poly and 3D designs! Another genre of the well-known digital art full of color and shapes, bursting with creativity! Enjoy!"

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paredro: Diseñadora usa técnica low poly para recrear retratos de artistas

"La diseñadora Giselle Ramirez creó una colección de retratos de artistas famosos que destacan por el uso de la técnica de modelado o low poli, pero las imágenes lucen a medias, lo cual le ha dado un plus interesante.Como bien sabrás, la técnica low poly es simplemente el modelado con el mínimo numero de polígonos posibles para un modelo 3D, la cual se emplea generalmente en juegos y animaciones.

El low poly también es usado como una estrategia para dominar el modelado 3D orgánico a gran escala y así realizar trabajos con detalles en la topología.Lo que ha hecho Ramirez es recrear retratos de artistas como Andy Warhol, Frida Kahlo, entre otras figuras legendarias. Para este proyecto, la diseñadora utilizó una compleja cantidad de polígonos para darle un toque inusual a las imágenes, que además no están del todo iluminadas y es más notorio el uso del low poly."
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culture and life style;The work in progress of digital portraits

"New York based graphic designer Giselle Manzano Ramirez revealed her work in progress of famous icons such as Salvador Dali and Charlie Chaplin among other. Ramirez displays a half finished portraits in black and white displaying its triangular compositions. "


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La Regalerie: Des portraits géométriques en low-poly

La grande tendance visuelle du moment est le low-poly. La technique consiste à créer des illustrations en 3D composées de formes géométriques. Giselle Manzano Ramirez est une jeune artiste et graphiste colombienne qui vit à New York et qui maitrise parfaitement le sujet !

Dans sa série Low Poly Portraits: Artists, elle recrée à l’aide de l’outil numérique des portraits d’artistes à partir de photos originales. Dans un premier temps, elle crée ses portraits 3D avec des formes polygonales pour ensuite les coloriser. Découvrez les étapes de son travail sur les portraits d’Amy Winehouse, de Dali ou encore de Frida Kahlo.

LaRegalerie

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hang around the web: Design & Art Inspirations For The Day

This post is part of our daily series of posts showing the most astonishing artworks and inspiring images from the design community hand picked by some of our writers and users. If you want to participate and get inspired, share your works through ourFlickr or DeviantArt groups.


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Whatever Images :10 Low-Poly Illustrations that´ll inspire you to create your own

One of the big visual trends of 2015 is low-poly images, which are made up of geometric shapes that come together to create an illustration that's 3D in appearance. Read on for our pick of 10 brilliant low-poly illustrations created by artists, designers and illustrators from across the globe to help inspire you to create your own.

New York-based graphic designer Giselle Manzano Ramirez has created a series of low-poly portraits depicting familiar faces including pop icons and artists such as Salvador Dali and Bjork. 


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design view: LOW POLY ПОРТРЕТИ НА ИЗВЕСТНИ ЛИЧНОСТИ

Жизел Рамирес, която живее и работи в Ню Йорк като графичен дизайнер представя серия от портрети на известни личности, изградени в така популярния в момента стил Low Poly – картината е разбита на голям брой различни по размер триъгълници, внимателни разпределени още преди да бъдат оцветени. Може да видите как протича този процес последователно чрез показаните илюстрации.


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JAZALH: نصائح ابداعية للمصممين

“ عندما يعطيك الناس نصيحة، فإنهم في الحقيقة فقط يتحدثون إلى أنفسهم في الماضي”وعندها جائتني هذه الفكرة: الخبرة تأتي كالتالي. تقوم بأفضل ما يمكنك فعله، قد تنجح وقد تفشل لكنك تكتسب خبرة من خلال أسلوب التجربة والخطأ. وفقط مستقبلا عندما تصل لخط النهاية يمكنك أن ترى الأخطاء التي ارتكبتها.لحسن الحظ، يمكننا تخطي كثير من المصاعب من خلال إتباع نصائح تم إسداؤها من قبل أناس أكثر خبرة. قاموا بخوض هذه الصعاب قبلنا ونجحوا في تخطيها. ولما لا نتبع نصائحهم وهم من يسعد بمشاركة قصصهم حول نجاحاتهم وسقطاتهم لمساعدة المبتدأين للإحجام عن الوقوع في نفس الأخطاء التي قاموا بها في لحظة ما .التصميم أمر ملهم بشكل أخّاذ. والمصممون لديهم عبقرية مذهله في صناعة أشياء جديدة رائعة. ومن هولاء هناك مصممين  يشعون بالإبداع والقوة، مبدعين يعملون بجهد عالي في حرفتهم ولديهم الكثير من الأشياء ليحدثوا بها المبتدأين.قمت بمقابلة خمس مصممين من دول مختلفة. وكل واحد منهم أعطى ثلاث أنواع من النصائح الهامة، تضمنت مشورة مهنية، مصدر للإلهام، و حيلة  صغيرة.دعونا نرى مالذي يعتقده المصممين من حول العالم عن عملهم كمصممين، ودعونا نحصل على بعض من الإلهام أيضاً.

Giselle Manzano Ramirez مصمم جرافيكي المشورة المهنية : 
التصميم جزء منك. أعمل بجد، كن محترفا و مهنياً ثم دع الأمور تسير كما هي.
إذا كنت لا تشعر بالتقدير و بالرضا عن أعمالك الفنية فأنت تقوم بشيء ما بشكل خاطئ. دائما ثق في نفسك وبشكل عام إذا كان عملك الإبداعي لا يشعرك بالإلهام فليس هناك ما يمكنه إلهامك.نصيحة :
عندما يتعلق الأمر بالتصميم، كن ناقداً صارما لأعمالك الخاصة.نصائح ابداعية للمصممين 


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GIGA ZACKHELLIER: Giselle Manzano Ramirez - Artist Reseach

Ramírez is an American graphic designer who has created various poly art pieces alongside logo design and photography work. I found Ramírez through ‘Behance’ during the summer break, whilst looking for examples of low poly art.Ramírez does a combination of low poly and high poly. from trying to minimalise detail in as few polygonal shapes to then using as many polygonal shapes to convey tone and shape. Both her low poly and high poly works are to a professional standard that show her understanding of both her subject and the programs that she uses to create the pieces of work.  I will leave some examples of both low poly and high poly that she has created.

Mediums and Materials
Giselle Manzano Ramírez uses a combination of Illustrator and Photoshop, like many other poly artists. From the look of her work, Ramírez will use import and image into Illustrator and create a mesh out of polygonal using the pen tool. After finishing the mesh she will import the mesh over to Photoshop and colour each poly shape using the gradient tool or keep it in Illustrator and colour each poly shape there.

Conclusion
Ramírez creates some amazing and really makes me think how far poly art can be pushed in terms of style and poly count per image. Out of all her work I love her high poly work, due to the amount of detail captured in one image.

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Area Visual: Artistas ilustrados por Giselle Manzano Ramirez

Nacida en la ciudad de Cali (Colombia) y residente en la actualizad en Brooklyn, Nueva York (EE.UU), Giselle Manzano Ramirez es una diseñadora gráfica que actualmente compagina sus proyectos personales con su trabajo como Diseñadora Gráfica en Brooklyn Center for the Arts.

Las imágenes del post pertenecen a su proyecto “Low Poly Portraits Artists”, una serie de retratos de artistas realizados mediante triangulación, técnica que hemos mostrado en numerosas ocasiones en Area Visual. Podéis ver más trabajos de Giselle en su portafolio de Behance y seguir sus actualizaciones en la cuenta de Twitter @Gisellelowpoly.


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Makamo: 21 ilustraciones fanart de Frida Kahlo

¿Qué conocemos de Frida Kahlo? Acaso que fue una pintora y poetisa mexicana, que vivió durante la primera mitad del S. XX, que llevó una vida difícil llena de desdichas, que pintó muchos autorretratos, o que estuvo casada con el célebre muralista Diego Rivera.

O puede que alguno ni siquiera conociera esos detalles, pero estoy convencida de que su nombre asociado a su poderosa imagen la conoce todo el mundo. Si la hemos visto alguna vez, habrá quedado grabada en nuestra memoria para siempre. A los dieciocho años Frida Kahlo sufrió un gravísimo accidente que marcó dramáticamente su existencia e influyó en la formación de un complejo mundo psicológico que posteriormente plasmaría en sus obras, y que, con toda seguridad, determinó su caracter y ese aire profundo que impregna su imagen y que no deja indiferente a nadie.Sea como sea, Frida Kahlo pasó a la eternidad como artista singular y también como musa de artistas. 

Me llama mucho la atención la cantidad de interpretaciones de retratos de Frida Kahlo que pueden encontrarse por todas partes, así que un día decidí empezar a hacer una recopilación de las mejores ilustraciones, pinturas o foto-collage que encontrase, y aquí os dejo el resultado.Si conocéis más obras que hubiesen merecido estar en este recopilatorio, os invito a dejarme una nota en los comentarios, y si conseguimos reunir suficientes, podemos hacer una segunda edición.

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Junk Host: I create portraits of famous people out of triangles

I’m Giselle Manzano Ramírez, a Colombian born, Brooklyn based graphic designer. My Illustration project “Low Poly/High Poly portraits: Artists” has received press from national and international media.It transforms images of legendary, world renowned figures in the art world using the modern low poly technique, showing the before and after effect of adding an artful blend of colors to the triangles to create stunning artworks. Each image is reduced to a careful and complex arrangement of triangles in different shapes and sizes, before adding slightly different shades of color to complete the artwork and give the portrait life.

It is a geometric study of light and shade depending on the lighting of the artist’s image. I focus detail in the eyes and face trying to approach hyper realism while at the same time work with bigger triangles to maintain the low poly technique and near abstract art. I define my illustrations as “the complexity of Minimalism”.

We all are made of small particles that together make a whole. Each particle such as a molecule, atom or cell seems simple but inside is complex. This is the concept I have for each triangle that is of vital importance in the process of my work. Each triangle has different information such as light, shadow as well as tone of color giving life and volume to the portrait. The concept of complexity is to characterize something with many parts where those parts interact with each other in multiple ways. In other words it becomes hyper realistic through detail, a careful arrangement of triangles with light, shadow and volume creating a whole and giving life to such complex and simple beings in this case, humans. 

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Art People Gallery: Low Poly Portraits: Artists

New York City-based graphic designer Giselle Manzano Ramírez has broken down the seemingly daunting design process behind low poly portraits, illustrating how each image is reduced to a a careful arrangement of triangles in different sizes, before introducing colors to complete the artwork. Her collection, titled ‘Low Poly Portraits: Artists’, transforms pictures of legendary, world renowned figures in the art world using the modern low poly technique, showing the before and after effect of adding an artful blend of colors to the triangles to create stunning artworks.


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rp latam:El hermoso proceso digital de la diseñadora Giselle Manzano Ramirez

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universidad peruana de arte oval:Giselle Manzano Ramirez. Técnica:Low Poly Portraits

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Surrealism:The work in progress of Digital Portraits New York City based graphic designer Giselle Manzano Ramirez
Surrealism
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design + magazine: Digital Portraits: Work in progress by Giselle Manzano Ramirez
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Wonka: Giselle Manzano Ramirez

Hoy les traemos el increíble trabajo de la diseñadora radicada en Nueva York, Giselle Manzano Ramírez, sí quieren ver más de sus ilustraciones visiten www.behance.net/gssramirez○


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El Foco: Giselle Manzano Ramirez on Behance

Vale la pena verlo.

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ta chatte: Inspiration: Digital art. Giselle Manzano Ramirez

FKA Twigs work in progress.


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3m design: Inspiration: Digital art. Giselle Manzano Ramirez

Digital Portraits by @Giselle Manzano Ramírez, a Colombian born, New York City based graphic designer. 


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Toque Arte: Home, Art & Design

New York City-based graphic designer Giselle Manzano Ramírez has broken down the seemingly daunting design process behind low poly portraits, illustrating how each image is reduced to a a careful arrangement of triangles in different sizes, before introducing colors to complete the artwork. Her collection, titled ‘Low Poly Portraits: Artists


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My Art Broker: Andy Warhol's Anniversary

Artist Andy Warhol would be celebrating his 87th birthday this week.  We love this low poly portrait of him by design student Giselle Manzano Ramírez.


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LMA Publicidad: Low Poly/High Poly Portraits: Artists

Proceso digital de la diseñadora Giselle Manzano Ramirez.


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Coffphic: Low Poly/High Poly Portraits: Artists

Proceso digital de la diseñadora Giselle Manzano Ramirez.


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Hendrick´s Gin:  The Work in Progress of Digital Portraits

New York based graphic designer Giselle Manzano Ramirez revealed her work in progress of famous icons such as Salvador Dali and Charlie Chaplin among other. Ramirez displays a half finished portraits in black and white displaying its triangular compositions. 

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